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Tag: "curriculum"

Teaching The Academy Awards

Teaching The Academy Awards

[ 0 ] February 4, 2014

Our students LOVE the movies, and now that the Academy Award nominations have been announced, NOW would be a great time to think about how to incorporate “the movies” into instruction.

Teachable Moment: Here Come The Weight Loss/Diet Ads

[ 0 ] January 12, 2014

An article published on Middleweb.com by Frank Baker which uses the new year weight loss/diet ad bombardment as another teachable moment for educators to infuse media literacy with their students. The piece includes a link to Frank’s Diet Ads website with resources and suggestions for teaching.

STEAM & Media Literacy

[ 0 ] January 12, 2014

Media educator Frank W. Baker helps educators see and make the connection between STEAM (science, technology,engineering, arts, and math) and both media literacy and media arts.

SFFS launches FilmEd

SFFS launches FilmEd

[ 0 ] December 12, 2013

NAMLE organizational member the San Francisco Film Society is excited to announce the launch of FilmEd., a dynamic new online interactive Open Educational Resource where educators and artists can access the information and tools—and the community—they need to teach media arts in the classroom and to connect filmmakers with young audiences. FilmEd. grew out of […]

Using Pop Culture Magazines to Teach Visual/Media Literacy

Using Pop Culture Magazines to Teach Visual/Media Literacy

[ 0 ] October 10, 2013

Media educator Frank Baker likes to use magazines (like the ones you already have at school or at home) as engaging texts to teach both visual and media literacy. In this Middlweb column, he provides one example with some accompanying questions teachers might want to use to engage their students.

EverFi

EverFi

[ 0 ] October 1, 2013

EverFi, the nation’s leading provider of critical skills instruction, partners with educators to teach, assess, and certify students in the critical skills they need for life. Our online learning platforms use the latest technology, including gaming and simulations, to bring complex concepts to life for today’s digital natives. These learning platforms not only track student […]